Cool Story, Bro is an 8-bit mobile indie game project full of chiptunes, pixel art and platforming. It's a story of crazy capers, audacious exploits and one big ass party!
So I’ve been making some board games.
It’s not really CSB related, but I’ve decided to switch gears. After a lot of discussion and contemplation about my role in our project, it seems that it was wrong of me to expect the art to go into place as levels are made. Neither Steve nor I have ever worked on something like this before, and even through it’s three years in the works (or is it four?) every step of the way is a learning process for us. We’re constantly trying to do what we can to improve the workflow. I’ve finally come to the realization that what’s best for the workflow is to remove myself from it. At least until we’re really ready for an art pass.
In other news Steve is moving. Not far, just down the road from where he was, but it means he will be in a new, fresh environment. Good luck, Steve!
But like I said, I’ve been spending my time making board games. I’ve had three play tested with a group of awesome friends so far. The first one (second picture) was only barely playable. It had a lot of weird “innovations” that I tried to incorporate, but because there were so many odd systems, there were a lot of scenarios I didn’t take into consideration. Rules were ambiguous at best and timing issues probably caused the most confusion. It was a true learning experience.
My second game (pictured fourth) was the most successful. It was fun because people got to use their imaginations with the silly imagery I presented. The gist of it is that you build your own robot with parts that appear on the board. You might end up three razor scooters for legs and just straight up own the rest of the players. (Remind me to nerf that a little bit!) But everyone was laughing and nothing too weird rule-wise came up. That’s a billion times what I expected and the level of fun is something I’ll continue to strive for.
The third game (pictured first) was a simple resource management game. You go to planets, you take the resources, you convert them to allow you to go to more planets. That’s basically it. I worked hard on the art, but I think the numbers weren’t balanced. Also, my description of what all is comprised in a single action, such as flying to a planet, was not complete or concise and led to confusion.
The other two photos (pictured third and fifth) are concepts I’m working on, but they’re just not quite there yet. Maybe in a month or so I’ll have something ready for play testing. And I’ve been mulling over the other games we’ve looked at in the back of my mind.
It’s been so great to have something to show and experience with others. I feel fortunate that our friend group is so well versed in board games and has so much great feedback. Game development is new and I’m starting to want it. With CSB I’m just doing art and putting in my own creative ideas in that respect, but I guess I got bit by the game dev bug and I want to run with my own larger ideas. Since I’m not versed in programming or scripting, board games is the best way. There are some limitations, but that’s kind of the fun of the challenge. So I’ll continue to think up these game concepts while I wait for my turn to do a major art push for CSB. I’m hoping by trying to come up with new game ideas it’ll help creative juices flow. Practice makes perfect, even when it comes to brainstorming!
Edit: Just realized this is my 100th post! Lol congratulations CSB!
A lot has been going on, but at the same time not a lot. Business has been chugging along as usual. Steve has been making really good headway on our levels and I’ve been kind of slacking on art. You know, same old story.
But wait! There is some news I’d like to share!
I think I’ve done it. I’ve finally got this page looking halfway decent and 100% functional. The only thing that bothers me is that I can’t get the text between navigation buttons at the bottom to stay in the very center. I think I know how, but I’m about done fiddling with this for today. Isn’t five hours just adjusting and fine tuning enough??
It’s amazing how detailed you can get when you work on stuff like this. Like here I am for hours making adjustments back and forth that are only one pixel different or one shade of blue darker. And it hardly felt like any time had passed. My stomach started growling a little while ago and I was confused because I just ate. But it turns out I didn’t just eat. That was at noon and now it’s 6:00 pm! I kinda get why Bob says he doesn’t have enough hours in the day when he’s at work even though he puts in a good 10 to 12 hours every day.
Well, there’s been more going on I’d like to talk about, but I’ll do that in a follow up post so I can put it under a “read more”. For now enjoy the screenshot I took of you front page.
Not related to our game, but just felt like doing some random drawings. Apples are my go-to thing when I don’t know what to draw. And of course eyes are like that for 99.999% of artists everywhere. Also there’s a sketch of Bob at a computer.
I always forget to sign or initial stuff I make before I post it online. I wonder if that will ever be a problem. I hope not. :/
Gotta practice animation at some point I guess.
This guy won’t be in our game, but I needed a break from working on level tilesets. I want to draw faces and hair and arms and legs alright? But you know, as soon as I made this I got it out of my system because well, it’s hard drawing people. :|
I think it comes across that he’s flipping his hair, but it also kinda looks like he’s slapping himself in the face.
And for some reason tumblr in its infinite wisdom seems to want to compress this. I guess a 64 px image is just too much for this site.
Someone has set up a #candy themed gamejam to protest King’s trademark actions. Y’all should join! Click on the picture or here to visit the site!
Ha, this is hilarious. If you don’t know what’s going on with the copyright claim in question, hit this link to get the scoop.
They’ve had six new entries in the last twelve hours. Brilliant.