House Get

We’re finally officially settled into our new home! As I mentioned last time, Bob and I set off on a magical journey of cleaning and frustration and heavy lifting and automated answering services. I’m sure anyone who has moved recently knows what I mean. But we’re here and I’m ready to get back to work on Cool Story, Bro!

Buuuut I haven’t actually gotten back to work on it yet. So nothing to report from that front. In all fairness, I haven’t gotten back to regular work yet either! I took some time off from my job to sort out this moving business, and for the next couple months I’ll only be working one day a week. The commute is too far and not really worth sinking the time/gas money into it, but we will back to visit Steve on Saturdays, so I will go into work then. Not that y’all care when I work. Also, I need to start looking for a new job here where we live now. I feel the pressure mounting as days go by, but that just makes me want to apply places even less. :/

It’s scary putting yourself out there. I’m just looking for more regular every day work, but I can’t imagine what it’s like for those who quit their day jobs in order to work on indie games full time. Clearly that’s not the course we’ve taken, and personally, I’m glad, but surely the stress and hard times must be worth it to do something you love. I doubt I’ll be doing the thing I love wherever I get hired, but that’s mainly because I don’t know that there is any one thing I’m wholly passionate about. Maybe that’s the key though. For the people who want to make games on their own as a living, it’s their strong and unyielding passion for it that makes it all worth while. 

But I’m really just saying that because I wanted to talk about what I’ve been up to lately, and I felt I should somehow tie it in to what we’re doing as game developers. ;P

The good news is that Steve, our ever hard working, multitasking, guy is going strong with lots of good work on yet a new level. And as soon as I can finish getting him the art for the other two he’s done, I think we’ll be in a good position to start yet another! 

Also, I’ve been thinking that it might be fun to try my hand at level design as well. I’m by no means qualified. I don’t play video games, and I’d be hard pressed to get through even one level of any given platformer, but it might be fun. Besides, if it turns out that bad, we can just hide it as a secret level or something. I don’t know. I think it might make me more apt to get back into the art aspect as well. Got a lot of sprites to make, you know!

So that’s whats going on in our lives and in our development. As usual, plenty of potential. All we need to do is get it done. :)

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